Grim dawn reset mastery2/2/2023 ![]() ![]() Here’s are few examples, though this will be a bit “astray” from what might be considered as “standard”, still serves the point (IMO) tbh: The GOAL however is whenever a player “strays off” to a path of specialty is to give up from something else (something standard and primary more often) in return ![]() Secondly YES, I DO believe that “endgame” should be mastery of skills and their use (as opposed to quest for power), however the game SHOULD have a lot of “parameters” to look for so that the player feels like they can do something extra at the cost of some “standard safety” at times they wanna try something new or “go back” and stick with “what works” until they find a way to empower the “tried but was bad” new What I’m saying is “jack of all trades master of none”, not all, that’s first, so you twisted my words ![]()
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